15 September, 2016
In this week’s news roundup. In this edition, Blackstorm raises $33.5m for a ‘post-app store”, Razer launches a new fund for VR and gaming start-ups and Kony releases a new survey on the challenges of wearable development.
29 June, 2016
Welcome to the full rundown of the Developer Economics: Developer Tools Benchmarking (April-May 2016) prize-draw winners. Below you’ll find a table comprised of both the email addresses and countries of all the people that won (the emails are obfuscated for security reasons).
11 March, 2016
How are desktop and cloud development evolving? We’ve prepared an infographic with some key insights that can help you better understand the cloud and desktop developer landscape, based on our recent report focusing on the topic.
15 June, 2015
The gameplay loop is what the player does over and over again. It builds on the fundamental premise that delivering entertainment is hard, but when you get there, it is obvious that you have arrived. You will see it in the smile, in the clenched fist raised in the air, or a loud “damn it!” – quite magical, when it happens.
27 April, 2015
Softeq Development is involved in everything mobile: from business apps, digital imaging and utilities to mobile games, wearable technology, sensor-rich equipment and its remote management. They have built dozens of embedded solutions, web, and mobile applications for such clients as Nike, NVIDIA, Omron, AMD, Atlas Copco, EPSON, Disney Parks and Resorts. T. Our associate author, Alkis Polyrakis, discussed with Softeq’s CEO, Chris Howard.
08 April, 2015
Despite losing in the platform wars, Microsoft’s developer ecosystem is still strong and they’re not showing much sign of wanting to give up their tools. The latest Developer Economics survey showed that 38% of mobile developers were using C# for some of their work and 16% use it as their main language. Those developers are not all focused on Microsoft platforms by a long way. So what are they doing?
16 March, 2015
Augmented Reality (AR) is about overlaying pieces of a virtual world over the real world (in contrast to Virtual Reality (VR) that is about replacing the real world with a virtual one). On mobile devices, this simply means enhancing what you can see through the device’s camera with multimedia content (e.g. you can point your camera at a movie poster and watch its trailer, or you can point it at a star in the sky and learn its name). So, basically AR comes down to the following three fundamental questions: where to display what and how.
12 March, 2015
According to our latest developer research, 20% of mobile app developers primarily target enterprises. This decision produces a significant boost to their revenues, with 43% making more than $10K per month versus 19% of those who target consumers above the same revenue level. Similarly at the $100K+ per month revenue level we have 18% of developers who target enterprises versus just 7% of those who target consumers. Aside from selling to businesses, government or non-profit organisations rather than consumers, what are these developers doing differently?
09 February, 2015
For the last two and a half years I’ve been building and selling apps directly on the iOS App Store, however only in 2014 I committed to some substantial effort on this. I’d like to share some numbers about my experience last year and draw some insights about what things went well and which ones didn’t.
Hopefully this analysis will be useful to others and will give me some insight about where to focus in 2015 to grow my app revenue.
01 July, 2014
>If you’ve ever tried to integrate a mobile ad SDK into your application, then you’ve definitely had to declare a few permission for it to work. Permissions in mobile platforms such as Android and iOS have been baked in from day one as a mean to control what applications could do or access on your phone, preventing despicable people getting access to your most personal and sensitive data.