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21 September, 2016

Angular team announces final release of version 2.0
byChris ReynoldsinNews and Resources

In this edition, Angular team announces the release of Android Studio 2.2, Oracle confirms rumours of a Java EE 8 delay and Microsoft has been crowned the new king when it comes to open source contributors.

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razer fund gaming startups

15 September, 2016

News round up – Razer launches new fund for VR & gaming start-ups

In this week’s news roundup. In this edition, Blackstorm raises $33.5m for a ‘post-app store”, Razer launches a new fund for VR and gaming start-ups and Kony releases a new survey on the challenges of wearable development.

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prize winners

29 June, 2016

Developer Tools Survey – Winners

Welcome to the full rundown of the Developer Economics: Developer Tools Benchmarking (April-May 2016) prize-draw winners. Below you’ll find a table comprised of both the email addresses and countries of all the people that won (the emails are obfuscated for security reasons).

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cloud and desktop developers

11 March, 2016

Cloud & Desktop Developer Landscape

How are desktop and cloud development evolving? We’ve prepared an infographic with some key insights that can help you better understand the cloud and desktop developer landscape, based on our recent report focusing on the topic.

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15 June, 2015

Forget about Gamification – It is All about the Gameplay Loop!

The gameplay loop is what the player does over and over again. It builds on the fundamental premise that delivering entertainment is hard, but when you get there, it is obvious that you have arrived. You will see it in the smile, in the clenched fist raised in the air, or a loud “damn it!” – quite magical, when it happens.

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apps for wearables

27 April, 2015

Developer Interview: Building Apps for Wearables Isn’t about Tools

Softeq Development is involved in everything mobile: from business apps, digital imaging and utilities to mobile games, wearable technology, sensor-rich equipment and its remote management. They have built dozens of embedded solutions, web, and mobile applications for such clients as Nike, NVIDIA, Omron, AMD, Atlas Copco, EPSON, Disney Parks and Resorts. T. Our associate author, Alkis Polyrakis, discussed with Softeq’s CEO, Chris Howard.

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mobile c#

08 April, 2015

The Rise of Mobile C#

Despite losing in the platform wars, Microsoft’s developer ecosystem is still strong and they’re not showing much sign of wanting to give up their tools. The latest Developer Economics survey showed that 38% of mobile developers were using C# for some of their work and 16% use it as their main language. Those developers are not all focused on Microsoft platforms by a long way. So what are they doing?

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tools for augmented reality

16 March, 2015

Top 5 Tools for Augmented Reality in Mobile Apps

Augmented Reality (AR) is about overlaying pieces of a virtual world over the real world (in contrast to Virtual Reality (VR) that is about replacing the real world with a virtual one). On mobile devices, this simply means enhancing what you can see through the device’s camera with multimedia content (e.g. you can point your camera at a movie poster and watch its trailer, or you can point it at a star in the sky and learn its name). So, basically AR comes down to the following three fundamental questions: where to display what and how.

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enterprise apps

12 March, 2015

How to Make More Money with Enterprise Apps

According to our latest developer research, 20% of mobile app developers primarily target enterprises. This decision produces a significant boost to their revenues, with 43% making more than $10K per month versus 19% of those who target consumers above the same revenue level. Similarly at the $100K+ per month revenue level we have 18% of developers who target enterprises versus just 7% of those who target consumers. Aside from selling to businesses, government or non-profit organisations rather than consumers, what are these developers doing differently?

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app business

09 February, 2015

Developer corner: Lessons from a one-man app business

For the last two and a half years I’ve been building and selling apps directly on the iOS App Store, however only in 2014 I committed to some substantial effort on this. I’d like to share some numbers about my experience last year and draw some insights about what things went well and which ones didn’t.

Hopefully this analysis will be useful to others and will give me some insight about where to focus in 2015 to grow my app revenue.

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