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CPTs components
CostsCross-platform ToolsReachTime-to-Market

20 December, 2012

Cross-Platform Tools – Functionality and Trade-offs
byMark WilcoxinPlatforms

Cross-platform tools (CPTs) are a class of developer tool that aim to enable a single implementation of application functionality to run across multiple platforms. If that definition seems very broad it’s because the category covers a wide range of use cases, technology approaches and forms of app deployment. In our analysis of this sector from February 2012 we identified over 100 tools across three forms of app deployment (native vs. web vs. hybrid) and five different technology approaches

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development tool

20 December, 2012

How to select a cross platform development tool

With the wide selection of cross-platform development tool (CPTs) available in the market, how should a developer select a development tool? The exact selection criteria will vary depending on the project and the individual developers involved. However, it’s valuable to look at the criteria other developers have used to select development tool and, even more […]

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Mobile Games

12 December, 2012

Is the Era of Microtransactions in Free Mobile Games Over?

W3i, the in-app offer exchange provider, released a report on December 6th showcasing recent trends in mobile app monetization. The W3iNSIDER Report breaks down data from its hundreds of game developer partners and 66 million monthly active users across iOS and Android.The data shows that smaller microtransactions ($0.99-$1.99), long thought to be the backbone of […]

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app promotion

07 December, 2012

App Promotion: make or break your app

With well over one million total apps available on Apple and Google app stores combined, plus hundreds of thousands on the other platforms, the competition to get on consumers’ handsets is fierce. As hundreds of apps are added each and every day, app discovery remains a largely unsolved challenge which is only getting worse. With […]

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fragmentation

07 December, 2012

The Faces of Fragmentation: Musings on Versions and Installed Base

How do various forms of fragmentation of the potential audience impact the development economics? The answers will vary significantly depending on the specifics of each app but some general issues are worthy of consideration by everyone.As we pointed out recently, Android is now way ahead of iOS in terms of share of new device sales […]

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Backend-as-a-Service

07 November, 2012

Backend-as-a-Service – Should You Use One?

Many of the most engaging and popular apps connect to cloud services which either regularly deliver new content, enable users to interact with one another or both. Unlike a standalone application, such apps can incur ongoing hosting costs throughout their active usage life. Ideally your revenue model should mirror the cost structure. Using a Backend-as-a-Service […]

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revenue costs per platform

25 September, 2012

Revenue and cost breakdown per platform

In a previous article, we discussed revenue and costs for app developers overall. Here, we add some more detail for each platform individually. iOS iOS a healthy developer economy. The iOS economy is the one that works best for its developers: it has the lowest percentage of developers below the “app poverty line” (42%) while […]

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app development costs

25 September, 2012

Planning your development costs

The bar for successful apps is high: if you want your app to stick out among a million others, it needs to be well designed, user friendly and working flawlessly, all of this comes with significant development costs. In this article, we give an indication of the types of costs you need to take into […]

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revenue models, developer salary

12 September, 2012

11 revenue models that bring in more cash

Developers have a range of options to choose from when it comes to generating revenue. This choice is, to some extent, dependent on business model, scale and target market. Which revenue models are most popular, and which are most profitable? Key insights and recommendations: Selling your app B2B (commissioned apps or pre-loaded on a handset) […]

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app monetisation, developer salary

31 August, 2012

Will you rise above the app poverty line? (Or: what everyone else is earning)

Most app makers are not primarily in the game to make money. The primary reason for developer platform selection is not app monetisation, but reach; irrespective of platform, 54% of developers adopt a platform because of reach, while 43% cite low cost and 30% cite revenue potential. Moreover, out of the eight types of app […]

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