12 November, 2013
As the market temperature for cross-platform tools (CPTs) continues its steep climb into hotter territory, it’s understandable why many feel we are witnessing a mobile fragmentation that is perhaps much larger and more significant than the recent wars waged over the desktop. If this fragmentation tells us anything, it’s that [tweetable]cross-platform tools for mobile development […]
07 October, 2013
The mobile apps business is maturing and while most of the media attention is still focussed on the latest app store success stories, developers are finding lots of better ways to make revenue with their apps. Considering all revenue sources, which categories of application are generating the most money and what’s the competition like on each platform?
12 September, 2013
On desktop computers web apps have come to dominate many application categories. They are easier to develop and deploy across multiple platforms and it’s possible to iterate much faster. A very large number of developers would like to be able to apply the same technologies and techniques on mobile devices but very few are able to do so successfully, particularly for mass market consumer apps. One of the most important reasons for this is performance. Resolving this issue is much more about politics than technology.
29 July, 2013
The term “web app” has been around for the past years – we’ve all heard it and used it more times than we care to remember. Yet there remains a debate on where “web sites” end, and “web apps” begin. Ciprian Borodescu, CEO and Co-founder of Webcrumbz, presents the opinions of several prominent figures in the web technology domain and discusses the ‘app-ification’ of the web.
25 June, 2013
Making money from your app is really difficult. Pricing is intuitively an important part of the potential of any app. Price too high, and you price yourself out of the market, but price too low, and you’re leaving preciously needed money on the table. Michael Jurewitz comes to the rescue! In a five part blog post series, the Apple veteran explains the ins and outs of app pricing, tackling crucial issues like differentiation, pricing power, price elasticity and a practical plan to optimise prices based on your app’s data.
18 June, 2013
Data from Apsalar’s Big Data Lab reveals the game categories with the highest propensity for in-app purchases. As it turns out, strategy games are more than 18x more effective at driving IAP than arcade games! In-app purchases are also strongly correlated with engagement (as measured by average daily session length). Yet another proof point that user engagement is a key ingredient in any app monetization strategy.
10 June, 2013
4 out of 5 developers admit that their app doesn’t make enough money to be considered a standalone business. 2 out of 3 doesn’t break even. And yet there is hope.
17 April, 2013
Advertising is the most popular revenue model, while ads can also act as a promotion channel that facilitates app discovery. With 100+ ad networks and exchanges, there is intense competition, regional specialisation and niche solutions, but out of the fray, one service emerges as a leader: AdMob.
15 April, 2013
When viewed as just another form of advertising, with a cost-per-action model, in theory Cross-Promotion Networks should work out fairly well for developers. User acquisition costs are predictable for advertisers and those displaying ads have reasonably good targeting built-in before any extra targeting logic used by the cross-promotion network – everyone viewing the ad has a smartphone and downloads apps on it! How does the theory work out in practice?
09 April, 2013
How do app developer revenues vary by country, or platform? Does the number of platforms make a difference to app revenues? Which models bring in the most revenues? We revisit Andreas Pappas’ November analysis of app monetisation with more insights from our Developer Economics 2013 survey across 3,400+ developers.
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