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24 July, 2013

Cross-Platform Tool Trends – Freemium & Flexible
byMark WilcoxinTools

Creating versions of an app for multiple platforms (at least iOS & Android) is an increasingly common requirement. Building and maintaining native code for every platform supported is both difficult and expensive. Cross-Platform Tools (CPTs) offer a solution to this problem by enabling sharing of code across platforms and in many cases a single code base can target multiple platforms. With such significant cost savings available, why don’t all developers use CPTs?

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17 July, 2013

Rise of the Mega SDK Vendors in Mobile

A new SDK economy has sprung up to support the needs of the 500,000+ mobile developers and the app economy. Guest author Panos Papadopoulos, CEO of Bugsense, reviews the growth and rapid consolidation of the SDK economy and the impending rise the Mega SDK vendors.

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25 June, 2013

How to price your app

Making money from your app is really difficult. Pricing is intuitively an important part of the potential of any app. Price too high, and you price yourself out of the market, but price too low, and you’re leaving preciously needed money on the table. Michael Jurewitz comes to the rescue! In a five part blog post series, the Apple veteran explains the ins and outs of app pricing, tackling crucial issues like differentiation, pricing power, price elasticity and a practical plan to optimise prices based on your app’s data.

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18 June, 2013

How better app quality results in more downloads and revenue

While the link between app quality and app success is quite clear to most developers, it’s always good to throw in some actual data. Our research shows that developers that use performance or user analytics tools to improve their apps generate about 3x as much revenue on average.

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18 June, 2013

Engagement drives In-App Purchases for games, says Apsalar

Data from Apsalar’s Big Data Lab reveals the game categories with the highest propensity for in-app purchases. As it turns out, strategy games are more than 18x more effective at driving IAP than arcade games! In-app purchases are also strongly correlated with engagement (as measured by average daily session length). Yet another proof point that user engagement is a key ingredient in any app monetization strategy.

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10 June, 2013

How to beat 2/3rds of app competitors

4 out of 5 developers admit that their app doesn’t make enough money to be considered a standalone business. 2 out of 3 doesn’t break even. And yet there is hope.

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07 June, 2013

Is HTML5 the 3rd horse in the race?

We’ve just completed the largest developer survey to date and the results are starting to come in. Marketing Manager Matos Kapetanakis discusses some early insights, focusing on platform mindshare and the role of HTML5.

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27 May, 2013

Mobile Advertising versus App Store Promotion: a tale of woes and wins

John Cooper, founder of Pyxis Ventures, shares his personal experiences with promoting apps.

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Continuous Localization

27 May, 2013

Why You Should Localize from Day 1 (And How to Do it Painlessly)

Localization is key to local app adoption and revenue growth. A new guest post from Dimitris Glezos, founder and CEO of Transifex, explores the various translation solutions and workflows available today. Then he introduces the concept of Continuous Localization, a modern way of doing localization.

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BaaS Shootout - Parse Alternatives

14 May, 2013

Backend-as-a-Service Shootout (the best alternatives to Parse?)

Using a Backend-as-a-Service (BaaS) can reduce development cost and time-to-market. It’s a simple way of getting a highly scalable backend solution without significant upfront investment. In a world where an app that hits the store top charts might gain more than a million new users before you complete your next iteration of development this is worthy of serious consideration.

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