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21 January, 2014

Mobile Gaming And The Pyramid Of Scarcities
bySameer SinghinBusiness

According to Distimo’s latest report, apps with “freemium” business models, i.e. free apps monetized by in-app purchases (IAP), have dominated revenue charts in 2013. This spurred me to take a deeper look at the “economics of free” and explore new opportunities for innovation in these business models. The Economics of Free Let’s begin by taking […]

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13 January, 2014

The Android Monetisation Myth: iOS still rules the west

Revenues from Android apps saw tremendous growth in 2013. If you look at the headline global figures then revenues from Android apps on Google Play are rapidly closing on those from iOS apps on the App Store. It looks extremely likely that 2014 is the year that Android will overtake iOS in total app revenues. However, dig a little deeper and you’ll find the distribution of revenues, both geographically and across apps is rather different. If you’re planning your platform strategy for this year then a dive into the details might prove invaluable.

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08 January, 2014

The Ins & Outs of Mobile App Testing

Over the last decade, application testing has continually proved itself to be an important concern. When done well, testing can drastically reduce the number of bugs that make it into your release code (and thus actually affect your users). In addition, good testing approaches will help your team catch bugs earlier in the development lifecycle […]

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24 December, 2013

4 Reasons Not to Build Enterprise Apps

In an earlier post we showed how enterprise app developers make 4 times the revenue of those developing consumer apps on average. Targeting enterprises with apps can be very different from building consumer apps and not all developers prioritise revenue, so it’s not for everyone.

Do you want the indie developer lifestyle, or to build a company? What sort of contact do you want to have with your customers? Do you like consulting work or do you prefer to build your own products full time? Do you have a strong development platform preference? Depending on your answers to these questions you might find one of the 4 reasons below keeps you focussed on consumer apps for the foreseeable future.

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16 December, 2013

Why are you still building consumer apps? Enterprise pays 4x more!

Consumer apps are the focus for all the excitement and media attention in the industry. Enterprise software is dull and boring, right? Not if you care about making money! Besides, what’s so dreary about reinventing the way people work in a mobile and connected world?

“Wait”, I hear you cry, “what about BYOD and the consumerization of IT? Surely the future is all about selling computing tools directly to professionals?” Well the data from our last Developer Economics survey says that future isn’t here yet. In any case, if you’re going to collaborate with colleagues then you all need to be using the same tools, so most of the time the company still has to choose and buy them.

We asked developers which type of customer they primarily targeted from a selection of Consumers, Professionals, Enterprises, Other and Not Sure. Using this data we can compare the fortunes of developers serving each of those audiences.

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12 December, 2013

A Look at Some of the Top Mobile UI Frameworks

Deciding on a cross-platform tool (CPT) when developing mobile applications is really only the first step of a larger journey. When you choose a web-based CPT (PhoneGap, for example), you’re typically faced with the decision of what UI framework to choose as well. The good news is that there are number of powerful options available. […]

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04 December, 2013

HTML5 performance is fine, what we are missing is tools

HTML5 is perceived as a lower quality platform, mainly because of performance. This comes both as a result of survey data, as well as developer interviews. Yet, industry experts claim the problem is lack of tools. So what is the HTML5 really missing, performance or tools? VisionMobile’s Web Technology Lead, and author of our acclaimed research report, debates the performance vs. tools issue.

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03 December, 2013

Device API Usage and Trends

In the early stages of new technology markets, a lot of services are created because new technology has made new ways of doing things possible. Where app developers go, apps and then users will follow. By looking at the popularity of various device APIs across platforms, we can see which developers are making the most of the capabilities their devices offer. If we then look at the device APIs that developers say the plan to adopt, we can see future trends in the app market, possibly months before the apps start to appear. Would it be wise to move against the herd, or is the trend really your friend?

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23 November, 2013

How to succeed with HTML5

Although the debate on HTML5 versus native apps seems to be favouring native apps currently, particularly in terms of user experience and performance, average developer revenues tell a very different story. Our survey data shows the mean average revenue for developers who consider HTML5 for mobile devices their primary platform is the highest of all platforms, just over twice that of the next nearest (iOS)*. However, the rewards are very unevenly shared, with the median average revenue for the same developers under half that of their iOS counterparts. Diving into the data we can see significant differences in revenue depending on how mobile apps built with web technologies are delivered to users and the categories they target. Understanding these differences could improve your chances of succeeding with HTML5.

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19 November, 2013

Are you using the right app revenue model?

The most popular revenue models appear to be those that are easiest to implement. The developers using them tend to have lower revenues. This may be due to greater competition or it might just be a result of less sophisticated app businesses producing less valuable apps. There are some interesting differences between platforms but subscriptions appear to be a relatively untapped gold mine everywhere, although maybe not for everyone.

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