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26 January, 2015

App Stores Growth Accelerates in 2014
byAriel MichaeliinPlatforms

2014 was quite an eventful year in our industry. Apple finally gave in to the big screen but also teased us with the small screen of the upcoming Apple Watch, and even surprised developers with Swift. Google wasn’t quiet either, revealing their vision for the future of UI with Material design and tackling wearables head-on. […]

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20 January, 2015

Go ahead and add that extra ad library, but be careful about which one you add

In our case study we started with a set of 236,245 free to download Android apps from the Google Play store mined in 2011. Overall we found that the apps connected to 72 different ad networks through the respective libraries. In all there were three key findings in our study: Finding 1: Developers integrated more […]

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prototyping tools

13 January, 2015

Are prototyping tools becoming essential?

How do you design the UI for a new app or feature? Good old fashioned pencil and paper? Photoshop or Sketch? Perhaps a wireframing tool like Balsamiq? Maybe you build clickable mockups or fully interactive prototypes? However you go about it, getting some feedback on a design before it’s fully coded is great way to save time and effort. When building apps for clients they’re usually a lot happier if they can see and touch what they’ll be getting before it’s built.

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5.5 million developers

23 December, 2014

Can the app stores sustain 5.5 million developers?

In our latest report, App Economy Forecasts 2015 – 2017, we estimate the number of mobile developers in 2014 at 5.5 million. Demand for mobile development skills has never been higher and yet revenue from app store sales cannot possibly pay their salaries.

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09 December, 2014

4 + 2 tools for a happy multi-cloud developer

It is exciting to be a developer these days. You’re the talk of the town and everyone looks for ways to make you happy, competing to create new tools or new services just for you. Developing a great app in such a mesh of services shouldn’t be an issue. Still, this often proves to be […]

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02 December, 2014

Are Freemium Apps Killing Game Developers?

The rise of freemium games has been ferociously quick and it continues to accelerate at an incredible pace. It’s estimated that adults now spend, on average, 5 hours and 46 minutes online and on their mobile devices. Time spent online has now surpassed time spend watching TV.

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24 November, 2014

Popular ICEs for mobile hybrid app development

If you want to target multiple mobile platforms without having to maintain a separate code base for each one of them, mobile hybrid apps is one way to go. What mobile hybrid apps won’t do, though, is relieve you of the need to manage and use multiple tools, e.g. building your app for a specific mobile platform requires installing the platform’s native SDK on your machine.

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17 November, 2014

How to make money with apps

A major theme in our State of the Developer Nation reports is an increasingly gloomy picture of typical developer revenues. The vast majority of developers make very little money from their apps. However, there are a lot of developers out there and a decent fraction of them make a good living, some are building thriving businesses on the app stores and a few at the top are even creating multi-billion dollar companies. So, what’s different about the developers that are succeeding financially versus those that are living in app poverty?

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07 November, 2014

What the logs don’t tell you

In a world that is increasingly dominated by mobile applications and cloud services, APIs are becoming crucial to developers and service providers alike. But what are developers actually getting? And is this what service providers think they provide?

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North American app developer trends

05 November, 2014

North American App Developer Trends 2014: Insights into the app economy powerhouse

North America plays a very central part in the app economy. Not only is it home to the companies that create all of the leading mobile platforms, it is also the largest creator of app revenues.

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