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25 January, 2016

Facebook Messenger: All your numbers are belong to us
byBill RayinPlatforms

Facebook started 2016 with the bold claim that it intends to eradicate phone numbers and replace web browsing, but the Social Network has a mountain to climb before Facebook Messenger becomes the centre of our online world. That’s the stated intention of the Zuckerberg empire – to replace all our myriad internet communication systems with […]

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IoT in e-commerce

11 December, 2015

The Internet of Things is about to reshape e-commerce

E-commerce as we know it is about to be fundamentally reshaped, as every connected object in the future becomes a potential commerce channel. Internet of Things – from smart home devices to connected cars – will transform e-commerce and allow it to stretch across the breadth of the customer journey – from awareness, to intent, to purchase. Billions of “things” will double as e-commerce points of sale (PoS), unbundling and extending PoS for e-commerce outside the web, app and product silos controlled by e-commerce players. But how will we get there?

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UI design

03 December, 2015

The state of UI and Interaction Prototyping tools in 2015

The UI design process has changed radically over the past few years. With the addition of innumerous tools for wireframing and prototyping, designers are spoilt for choice. Which is the best tool to use? One thing is for sure, static designs simply won’t cut it any more. A designer ought to employ animation and interactive elements to stand-out from the crowd, now more than ever.

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26 November, 2015

So… is HTML really a programming language?

Earlier this year we polled more than 13,000 developers during our biannual Developer Economics survey (updating now), and 11% of those developers told us that HTML is their primary development language – that’s Hypertext Markup Language to the uninitiated. This response immediately begs the question: can HTML really be considered a “programming language” at all, or if we should consign to being a tool for the layout of JavaScript functions?

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Transportation platforms

16 November, 2015

Self-driving cars are about platforms, not about cars

There is growing consensus that fully autonomous cars will become a reality by 2020. Google self-driving cars have driven over 1.2 million miles. Elon Musk, Tesla CEO, predicted in September 2015 that Tesla cars will have fully autonomous capability in 3 years. Zvi Aviram, CEO of MobileEye, a supplier of self-driving systems to many car makers, expects their technology will support fully autonomous driving by 2019.

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22 October, 2015

What we’ve learned by designing 10 developer surveys

This week we launched our tenth biannual developer survey – asking thousands of developers around the world what they’re working on and how they’re doing it. If you’re involved in software development, in any way, then go and fill it out – it will only take you fifteen minutes and I’ll wait here while you do.

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22 September, 2015

App Usage Surpasses TV: Traditional Media Companies Slowly Wake Up

We spend a lot of time on our mobile phones (that’s no surprise). But, what’s changing yearly about the way we use these devices? Simon Khalaf, Flurry’s CEO, wrote an interesting post that breaks down the above question and much more: Last year, on the eve of the sixth anniversary of the mobile revolution, Flurry […]

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open source

02 September, 2015

Developers: builders or explorers?

What do you think about when you hear the word “software developer”? Most people probably imagine a duffy engineer, turning his boss’s requirements into code. A software builder, so to speak.

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30 July, 2015

Who, What, How, and Why: software development laid bare

Every six months we ask developers around the world those four questions, to see how the industry is evolving. Now in its 9th edition the VisionMobile Developer Economics survey reached out to 13,000 developers, from 149 different countries, and the results are available in our biannual report.

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app success

02 July, 2015

Business Model combines Magic and Algorithms in Mobile Gaming

Ad revenue and In-App Purchases (IAPs) are the two traditional revenue sources in F2P games. Developers mix the two in different quantities depending on the game genre and design. Let’s explore one by one, before we look at the next possible frontiers in the mobile games business.

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