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3DAPICyanogenFacebookGitHubiOS 10NetbeansOculusOracleOSVRWaveMakerWayfairYarn

12 October, 2016

Oculus previews a new untethered VR headset
byChris ReynoldsinNews and Resources

Oculus previews a new untethered headset, Cyanogen shifts business strategy to a modular OS program and online furniture store Wayfair releases its first API.

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javascript charting library

30 September, 2016

Choosing a Javascript charting library in 2016

In this article I aim to help with the above challenge by means of a slightly unconventional approach: In my research I tried to quantify the merits of the most popular libraries, given a series of “developer-friendly” metrics.

Sounds weird and subjective? It is. Read on.

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UI design

03 December, 2015

The state of UI and Interaction Prototyping tools in 2015

The UI design process has changed radically over the past few years. With the addition of innumerous tools for wireframing and prototyping, designers are spoilt for choice. Which is the best tool to use? One thing is for sure, static designs simply won’t cut it any more. A designer ought to employ animation and interactive elements to stand-out from the crowd, now more than ever.

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android cryptography tools

05 June, 2015

Android cryptography tools for beginners

Mobile applications draw the attention of hackers more and more each day because they have something that the attackers want: user data. Hard-coded secret keys, personal information stored in plain text on SD cards, usernames and passwords found unencrypted in databases, analytics collected and sent in the clear to remote servers, are just a few cases.

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javascript will win on mobile

12 May, 2015

Why JavaScript will win on mobile

JavaScript is not the world’s most elegant programming language. So much so that one of the world’s top experts on the language wrote a book about “The Good Parts”. Even so, JavaScript has rapidly become one of the most popular languages in the world and it is steadily gaining ground on mobile. Will it eventually dominate there too?

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apps for wearables

27 April, 2015

Developer Interview: Building Apps for Wearables Isn’t about Tools

Softeq Development is involved in everything mobile: from business apps, digital imaging and utilities to mobile games, wearable technology, sensor-rich equipment and its remote management. They have built dozens of embedded solutions, web, and mobile applications for such clients as Nike, NVIDIA, Omron, AMD, Atlas Copco, EPSON, Disney Parks and Resorts. T. Our associate author, Alkis Polyrakis, discussed with Softeq’s CEO, Chris Howard.

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mobile c#

08 April, 2015

The Rise of Mobile C#

Despite losing in the platform wars, Microsoft’s developer ecosystem is still strong and they’re not showing much sign of wanting to give up their tools. The latest Developer Economics survey showed that 38% of mobile developers were using C# for some of their work and 16% use it as their main language. Those developers are not all focused on Microsoft platforms by a long way. So what are they doing?

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30 March, 2015

Developer Interview: Which tools is WillowTree using?

WillowTree is a leading app development company that has produced over 300 titles since 2007, such as My Pregnancy Today that has seen more than 12 million downloads. Our collaborator, Alkis Polyrakis, discussed with their Systems Architect, Alex Shafran, who led the development of projects for GunBroker, Quintiles, the Red Cross and the NBA, about their strategies and tools of preference.

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23 March, 2015

API Management tools: How to find the one for you

API management is an important piece of the API Strategy puzzle. The existing solutions vary greatly both in features and technical implementation. There is no one size fits all – best choice depends on the requirements of your organization. Let’s attempt to scratch the surface of API Management.

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tools for augmented reality

16 March, 2015

Top 5 Tools for Augmented Reality in Mobile Apps

Augmented Reality (AR) is about overlaying pieces of a virtual world over the real world (in contrast to Virtual Reality (VR) that is about replacing the real world with a virtual one). On mobile devices, this simply means enhancing what you can see through the device’s camera with multimedia content (e.g. you can point your camera at a movie poster and watch its trailer, or you can point it at a star in the sky and learn its name). So, basically AR comes down to the following three fundamental questions: where to display what and how.

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