20 November, 2017
“We get a lot of requests for emerging technologies from clients, but they aren’t necessarily sure what to do with them.”
20 September, 2017
We recently announced the State of the Developer Nation Q3 2017, our popular semi-annual report based on key insights from the largest, most global developer research program. The State of the Developer Nation Q3 2017 report is based on the 13th edition Developer Economics survey, which looked into the most trending development topics including tools, SDKs, training, distribution channels and development resources
31 July, 2017
Welcome to the full rundown of the Developer Economics survey Q3,2017 (April-June) prize-draw winners. Below you’ll find a table comprised of the winners. We’ve listed the name and countries of all the people that have won and given us permission to share their details . For those where we are awaiting permission, their emails are displayed (but obfuscated for security reasons) and finally those who’d prefer not to share their details, we’ve simply displayed their initials and country.
16 May, 2017
Once you have achieved the level of education or training needed for a career in game design, you can plan for your future in the industry. This begins with determining your career path, gaining experience, and creating your first game.
12 May, 2017
As a software developer, what is the most lucrative opportunity you could be working on? This is a very relevant question to ask. Software skills are generally scarce and good developers are highly coveted. Furthermore, developers are mobile, in the sense that the nature of their trade allows them to work from remote locations quite easily and marketplaces for their services are well established. So which project should you pick?
09 May, 2017
If you have spent any time researching a career in game design, then you probably already know that the most current game design training is needed. This industry is growing; however, it remains extremely competitive. Therefore, it is essential to have expert knowledge of the entire game R&D process. If it is your goal to work for a game studio or to design your own games, you need training as a programmer and in graphic design or art.
02 May, 2017
Game designers work alone or as a team to develop and design video games. The video game sector is a £41 billion industry in the United Kingdom. This number is expected to grow as more and more people play video games on their smartphones, according to Reuters.
14 December, 2016
“I don’t care about the platform, let’s just create our website on something popular and cheap and get on with it”.
Dear IT decision maker, this is wrong. On an infinite number of levels.This article is going to show you why. It’s not going to promote one technology or CMS platform over another,(well, at least not much, taking the author’s unavoidable personal bias under account). Instead, it’s going to address the issues that usually arise long after the CMS platform has been selected and paid for.
13 December, 2016
Building strategies for user acquisition and retention are the two major tasks for dev teams after they have built an app, and analytics helps understand exactly what is happening and how to keep building traction. From there, new possibilities can emerge that will help you grow your user community even stronger and help you identify novel ideas that may offer you a winning edge.
28 November, 2016
Ragot said new dev teams can even just focus on one metric: “If there is one KPI, according to my experience, that tells you everything, it is “Retention at Day X”. D1 retention is how many people come back to your app in the same day after they install it. I am always looking at D1, D3, D7, D14 and D30. If you put all of your effort into measuring this, you have good analytics that is a mix of retention and acquisition.”